Archive for February, 2007

2007-02-15 Meeting

WUGS Meeting!
Time: 9:00pm
Place: Greggg Tech Classroom

First of all, if you are planning on going to the GDC and have not yet sent wugs(AT)sugroups(DOT)wustl(DOT)edu an e-mail yet, please do so, EVEN IF WE KNOW THAT YOU ARE GOING. We need this information from you:

  • Your name
  • Your cell phone number (for the contact list once we’re in California)
  • The days you plan to be there (the conference runs from Monday, March 5 to Friday, March 10)
  • The type of pass you are purchasing

This week, we are also going to be planning for our EnWeek event — we’ve been asked to plan a Video Games with the Deans thingamajig, and we’d love some help with volunteering time or systems for the day.

A SHOUT OUT TO OUR PRES-I-DEN-TE, turning 21. :O zomg Muerte San

Game of the Week: Gears of War…networked on televisions and the projector :O

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Tony Hawk Meeting Recap

Today at WUGS we watched a little bit of “Video Game Invasion: The History of a Global Obsession” hosted by the fabulous Tony Hawk. It’s actually a very well-made history DVD, and we recommend it. ^_^

We talked a little bit on game nostalgia, and then we talked about the GDC and how we didn’t get the appeal funding from SU (although we have enough money saved up for this very occasion), and then we dove into Super Smash Bros 64.

We’re thinking Gears of War next week. o.o It’ll be a good time!

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2007-02-08 Meeting

WUGS Meeting!
Time: 9:00pm
Place: Gregg Technology Classroom

GDC plans are getting just about finalized this week, so be sure to drop in or to drop us a line if you’re going. Please. :)

Gaming news and project ideas (if y’all want to pitch any) come after that, then we start gaming, of course. ^_^ Super Smash Bros., live and on the big screen, playing this Thursday at WUGS.

Game of the Week: Super Smash Bros. You guys asked for it. ^_^

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Wario Ware Meeting Recap

Yesterday’s meeting was a productive one — we reminded everyone about the upcoming GDC, for one.

In addition, I showed off Maya 8 for a brief period of time, and played around in Terragen 2, where sweet terrain renders were to be made in less than five minutes.

Wes brought in his XBox 360 and Oblivion, a.k.a. “Grand Theft Auto Medieval Mayhem.” He stole horses and ran down imps and lots of fun stuff.

The evening then became one filled with the new Wario Ware: Smooth Moves for the Wii, which despite not having a multiplayer mode to start off with, proved to be an excellent time for both players and watchers alike. The consensus was that Wario Ware took amazing advantage of the new Wiimote — and it got people to dance. (I, for one, was certainly entertained. :D)
~ Joyce

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